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The AI very rarely stands any chance against Feral Chaos' Via Dolorosa, which is a pair of quickly advancing huge flame pillars: they either can't dodge the first one in time or dodge the first one and get hit by the second one which targets their new location 90% of the time.Due to the AI's preference for dodging instead of blocking, it's inevitable they'll dodge the wrong way eventually. Kefka can do this too, provided the area is big enough for him to stay at a distance and lob spells.
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By spamming Meteor, you can keep the man running, and he will not attack as long as that attack is in the vicinity of him, which, considering his boss stage, it almost always is, and windshear will also cause him to dodge wildly due to his big size and small arena. Unless you're a Yuna player and an avid spammer of Mega Flare, in which case you can absolutely waste him if you're patient enough. The second fight against Feral Chaos is incredibly difficult if you fight him properly.One can level Yuna from level 30 to 100 in about an hour by abusing this. Unless it's a very high difficulty AI (like the ones in the Labyrinth), most AI opponents have serious troubles dodging Yuna's Energy Ray and Mega Flare.They play absolutely no role in the main storyline. Advertised Extra: Despite Gabranth and Shantotto appearing in trailers, the opening and on the game cover for Dissidia 012 on equal footing with the rest of the cast, they only appear in optional scenes in the Reports, and a small handful at that.Adaptation Expansion: The backstory of the original Final Fantasy is heavily expanded on to tie into the backstory of Dissidia, to the point Dissidia almost gives more plot for the first game than the first game itself did.So while he remains cute and silly in the plot, gameplay-wise, it looks like the man is to firearms what Firion is to conventional arms and indeed possesses one of the greatest attacks ever. Laguna is getting shades of this treatment in Dissidia 012.Firion, the Emperor and the Warrior of Light have been upgraded from little to no personalities to being a Hot-Blooded rebel, a Magnificent Bastard, and Knight in Shining Armor, respectively. Remember he said "I will knock you all down" in the original Final Fantasy and ended up being a pushover? Well, now he's a hammy Blood Knight with a BFS. And lastly, Gilgamesh must select the Excalibur out of the mix of swords (the others being Excalipoors) on a revolving reel. Laguna uses a first-person shooting style attack to fill up a bar and finish with the GREATEST ATTACK EVER! Yuna uses basic timed button presses. Vaan uses the Quickening as Gabranth does. Tifa has a slot-machine style system where timed button presses stop the reels.
DISSIDIA 012 MODS CHANGING DLC SLOT SERIES
Lightning uses a series of four attacks from her Gestalt mode, each one involving a different input and in a randomized order, and as a sort of a Shout-Out to the original game, it's the only EX Burst that requires you to use the analog stick to input the directions, instead of allowing you to use the D-pad. And in Dissidia 012 the tradition continues. Onion Knight, Gabranth, and Shantotto have unique non-button-mashing systems, with Shantotto and Onion Knight using a menu-based command system while Gabranth uses the Quickening system from XII. While most are button mashing or inputting a sequence of buttons, Squall and Tidus use the systems from their own games (with Ultimecia and Jecht having obvious variants).